We are not liable for anything you do with the code.Licenseĭarkflame Universe is licensed under AGPLv3, please read LICENSE. LEGO® Universeĭeveloped by NetDevil and The LEGO Group, LEGO® Universe launched in October 2010 and ceased operation in January 2012. Development started in 2013 and has gone through multiple iterations and is now able to present a near perfect emulation of the game server. See HACKING.md to learn more about developing Uchu.Darkflame Universe (DLU) is a server emulator for LEGO® Universe. If you are interested in contributing code to Uchu, feel free to join the community Discord server and contact one of the developers to get an invite to the development-focused Discord server. And, of course, you're more than welcome to open a pull request to fix it :) ContributingĬontributions are always welcome! If you encounter an issue that isn't logged on the issue board yet, feel free to add it. Uchu supports REST API requests, which allows you to create, retrieve, update, or delete access to the uchu server. Uchu supports Python scripting, which allows you to make minigames and other server additions with Python. If you encounter issues with the installation process, take a moment to re-read all instructions carefully, and if you're still stuck you are welcome to join our Discord server and ask your question in the #help channel. You can also type this in the Uchu console for a list of console commands. Type /help in the in-game chat for a complete list. There are in-game commands available that are useful to know, such as /complete (completes active missions), /smash (you'll respawn at a safe location), and /fly (.it lets you fly). You can set your permissions using /gamemaster. Type /adduser and press enter to create a user (don't include the ). On Linux/macOS, you just need the one window in which the server is running. If you're on Windows, find the window titled Authentication. When you've got your server up and running, it's time to create a user account. Only needed for advanced use cases: see this document for an explanation of all available configuration options. NET without SDK)ĭotnet build Advanced server configuration (optional) NET 6.0 SDK (for Linux users it will be called. In this section it is assumed that you are familiar with your operating system's terminal emulator, and know how to use it to navigate to folders and run files. Whenever you run Uchu Tool, it will automatically check for updates and (when applicable) offer to install them for you. Set the client resources path in config.xml as described under Configuration, and then run Uchu Tool again.Using a release is recommended for most users, as it is far easier than manually building from source. You can either use a release or build from source. You need to explicitly tell Wine to load the modloader by launching it using WINEDLLOVERRIDES="dinput8.dll=n,b" wine. If you are on Linux or macOS, you will need Wine to launch the client (macOS 10.15 and later: use this version, which has the 32-bit support you need for LU). The result should be that a folder called mods, a file called dinput8.dll and legouniverse.exe are all in the same folder. Download mod.zip from this page and extract it in your LU client folder. This mod replaces the original, outdated networking protocol used by the game. RAR file extract it somewhere.Īfter you've extracted the client, you will need to install a mod to be able to use it with the Uchu server. The recommended client is humanoid/lcdr’s unpacked client. A list of client downloads is available here. You need to download an unpacked client, so that Uchu can use its resources.
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